In order to emphasize the results of the takeover of Activision Blizzard, Sony Interactive Home entertainment mentioned, amongst other things, that Microsoft is currently dominating the subscription services. The Game Pass needs to now bring it to 29 million customers. Numbers that Phil Spencer, the head of Microsoft’s Gaming department, did not want to comment or perhaps validated in an interview with The Brink.
One of the dominant topics of the previous couple of days was the planned takeover of Activision Blizzard by the software huge Microsoft, which is currently being put to the test in both the UK and in Europe as part of a detailed phase 2 evaluation.
Nevertheless, Spencer asked himself whether it would be possible that Microsoft will at some point totally on the Xbox Video Game Pass or the PC Game Pass and set the classic sale of the in-house video games. An idea for which Spencer discovered quite clear words.
The choice lies with the players
And even more: That’s why you don’t see how we use special video games in the subscription or try to avoid people from buying video games. We actually take a look at whether we can just make more people play more video games, and it can make it simple for every player who wants to play.
Spencer: We do not have this vision that every gamer pays $15 a month. We think that the subscription is an interesting organization model for certain kinds of video games and for particular customers. I actually see it as a diversity of the method people build their video game library or how designers reach the customers they desire to accomplish with the content they have developed. In my viewpoint it will constantly become part of business. I also believe that individuals who buy and own their video games will be an important part of the organization in the coming years.
The Xbox Game Pass or the PC Video Game Pass is a subscription service that provides customers to gain access to hundreds of video games for a particular monthly fee.
Source: The Brink
I likewise believe that the people who buy and own their video games will be a crucial part of the organization in the coming years.
Additional reports about Xbox Video game Pass.
And further: That’s why you don’t see how we use unique games in the subscription or attempt to avoid people from purchasing video games. We truly take a look at whether we can merely make more people play more games, and it can make it easy for every gamer who desires to play.